ME3Explorer: Using TPF/DDS Tools 2.0 In order to apply your Texmod TPF permanently to the game, the developers of ME3Explorer have created a nifty little thing called the 'TPF/DDS Tools'. It will allow you to load in any TPF, check it's file formats for validity and if valid, apply it directly to the game as you would a.mod. ME3Explorer ME3Explorer is a fan-made modding toolkit for Mass Effect 3 on the PC. It has limited support for both Mass Effect and Mass Effect 2. For more details, check out our website. ME3Explorer is the unofficial, fan-built 'creation kit' for the Mass Effect series.
- - MEM is much faster than ME3Explorer. ALOT ME3 takes 6-10 hours to install with ME3Explorer. Less than an hour with MEM, on SSD.
- - Some textures simply won't install in ME3Explorer (textures a 2x1 resolution ratio, eg 4096x2048).
- - ME3Explorer is prone to crashing when installing all of ALOT at once. MEM has no such issues.
- - MEM supports an installer mode that greatly simplifies the installation process and reduces user error.
- - ME3Explorer has issues with ATI2_3Dc norms. It swaps the channels of this format.
- - Mipmaps (MIPs) are smaller versions of textures, used to optimize performance. The vanilla game files contain a number of 'empty' mipmaps (null pointers).
- ME3Explorer ignores them. This causes the so-called Aquarium glitches, that plague eg the plants in the cabin's aquarium.
- - TextureGroups (TGs) are used to categorize textures into groups (hence the name). Each group has a given Min and Max resolution that it is allowed to render at in-game.
- ME3Explorer sets all modded textures to the same TG (Shadowmap), which has by default a Max resolution of 4096 pixels.
- MEM keeps the original TG of the textures, and instead modifies the INI file so that all TGs have a Max resolution of 4096.
ME3Explorer: Using TPF/DDS Tools 2.0 In order to apply your Texmod TPF permanently to the game, the developers of ME3Explorer have created a nifty little thing called the 'TPF/DDS Tools'. It will allow you to load in any TPF, check it's file formats for validity and if valid, apply it directly to the game as you would a.mod. ME3Explorer ME3Explorer is a fan-made modding toolkit for Mass Effect 3 on the PC. It has limited support for both Mass Effect and Mass Effect 2. For more details, check out our website. ME3Explorer is the unofficial, fan-built 'creation kit' for the Mass Effect series.
- - MEM is much faster than ME3Explorer. ALOT ME3 takes 6-10 hours to install with ME3Explorer. Less than an hour with MEM, on SSD.
- - Some textures simply won't install in ME3Explorer (textures a 2x1 resolution ratio, eg 4096x2048).
- - ME3Explorer is prone to crashing when installing all of ALOT at once. MEM has no such issues.
- - MEM supports an installer mode that greatly simplifies the installation process and reduces user error.
- - ME3Explorer has issues with ATI2_3Dc norms. It swaps the channels of this format.
- - Mipmaps (MIPs) are smaller versions of textures, used to optimize performance. The vanilla game files contain a number of 'empty' mipmaps (null pointers).
- ME3Explorer ignores them. This causes the so-called Aquarium glitches, that plague eg the plants in the cabin's aquarium.
- - TextureGroups (TGs) are used to categorize textures into groups (hence the name). Each group has a given Min and Max resolution that it is allowed to render at in-game.
- ME3Explorer sets all modded textures to the same TG (Shadowmap), which has by default a Max resolution of 4096 pixels.
- MEM keeps the original TG of the textures, and instead modifies the INI file so that all TGs have a Max resolution of 4096.
Me3explorer Toc Bin Update
- - MEM is much faster than ME3Explorer. ALOT ME3 takes 6-10 hours to install with ME3Explorer. Less than an hour with MEM, on SSD.
- - Some textures simply won't install in ME3Explorer (textures a 2x1 resolution ratio, eg 4096x2048).
- - ME3Explorer is prone to crashing when installing all of ALOT at once. MEM has no such issues.
- - MEM supports an installer mode that greatly simplifies the installation process and reduces user error.
- - ME3Explorer has issues with ATI2_3Dc norms. It swaps the channels of this format.
- - Mipmaps (MIPs) are smaller versions of textures, used to optimize performance. The vanilla game files contain a number of 'empty' mipmaps (null pointers).
- ME3Explorer ignores them. This causes the so-called Aquarium glitches, that plague eg the plants in the cabin's aquarium.
- - TextureGroups (TGs) are used to categorize textures into groups (hence the name). Each group has a given Min and Max resolution that it is allowed to render at in-game.
- ME3Explorer sets all modded textures to the same TG (Shadowmap), which has by default a Max resolution of 4096 pixels.
- MEM keeps the original TG of the textures, and instead modifies the INI file so that all TGs have a Max resolution of 4096.